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    5-MeO-DiPT molecular structure

    5-MeO-DiPT Stats & Data

    Foxy Foxy methoxy foxy-methoxy 5meodipt
    PubChem
    MW274.4
    FormulaC17H26N2O
    LogP3.1
    IUPACN-[2-(5-methoxy-1H-indol-3-yl)ethyl]-N-propan-2-ylpropan-2-amine
    InChIKeyDNBPMBJFRRVTSJ-UHFFFAOYSA-N
    Chemical Class Substituted tryptamine
    Psychoactive Class Psychedelic / Stimulant

    Pharmacology

    DrugBank
    State Solid

    Description

    5-methoxy-N,N-diisopropyltryptamine (5-MeO-DIPT) is a tryptamine derivative and shares many similarities with schedule I tryptamine hallucinogens such as alpha-ethyltryptamine, N,N-dimethyltryptamine, N,N-diethyltryptamine, bufotenine, psilocybin and psilocin. Since 1999, there has been a growing popularity of 5-MeO-DIPT among drug abusers. This substance is abused for its hallucinogenic effects.

    Pharmacodynamics

    5-methoxy-diisopropyltryptamine, also known as 5-methoxy-N,N-diisopropyltryptamine, 5-MeO-DiPT, foxy methoxy, or just foxy, is a tryptamine that is used recreationally as a psychedelic. 5-MeO-DiPT is orally active, and dosages between 6–20 mg are commonly reported. Many users note an unpleasant body load accompanies higher dosages. 5-MeO-DiPT is also taken by insufflation, or sometimes it is smoked or injected. Some users also report sound distortion, also noted with the related drug, DiPT.

    Absorption

    5-MeO-DIPT produces effects with an onset of 20 to 30 minutes and with peak effects occurring between 1 to 1.5 hours after administration.

    Receptor Profile

    Receptor Actions

    Agonists
    5-HT2A receptor agonist (partial)
    5-HT1A receptor agonist (strongest binding affinity)
    Inhibitors
    weak serotonin reuptake inhibitor
    Other
    possible monoamine oxidase inhibition

    History & Culture

    5-MeO-DiPT was first synthesized and tested by American chemist Alexander Shulgin, who conducted the initial human trials of the compound in 1975. Shulgin subsequently co-authored a paper with M. F. Carter detailing the synthesis and human psychopharmacology of both 5-MeO-DiPT and its parent compound diisopropyltryptamine (DiPT), which was published in 1980. A more comprehensive summary of the synthesis procedure and extensive reports of human use later appeared in Shulgin's 1997 book TiHKAL (Tryptamines I Have Known and Loved). The compound first appeared as a novel designer drug in 1999, emerging in recreational drug markets where it gained the street name "Foxy" or "Foxy Methoxy." It has been used recreationally as a party drug and is noted for its reported aphrodisiac and tactile-enhancing properties. The substance has seen particular use in chemsex contexts, with notable prevalence among gay men and transgender women seeking its reputed sexual enhancement effects.

    Toxicity

    PsychonautWiki

    The long-term health effects of recreational 5-MeO-DiPT use do not seem to have been studied in any scientific context, and the exact toxic dose is unknown. This is because 5-MeO-DiPT is a research chemical with very little history of human usage. The neurotoxic effects have been studied in rats. Anecdotal reports suggest that there are no negative health effects attributed to simply trying it by itself at low to moderate doses or using it very sparingly (but nothing can be completely guaranteed). Independent research should always be done to ensure that a combination of two or more substances is safe before consumption.

    Overdose

    Excessive doses have caused nausea, vomiting, agitation, decreased blood pressure, pupil dilation, increased heart rate, and hallucinations in a number of young adults. Rhabdomyolysis and renal failure occurred in one young man, and another one died 3–4 hours after an apparent rectal overdose. A 24-year-old man also died of this compound being administered into the colon.

    Effect Profile

    Curated + 217 Reports
    Psychedelic 8.0

    Strong visuals, auditory effects, and headspace with strong body load

    Visual Intensity×3
    10102.6
    Headspace Depth×3
    85.62.3
    Auditory Effects×1
    10102.8
    Body Load / Somatic Effects×1
    10105.5
    Catalog Erowid BlueLight
    Empathogen 7.9

    Strong euphoria, stimulation, and sensory enhancement with mild empathy

    Empathy / Social Openness×3
    54.31.5
    Euphoria / Mood Elevation×2
    106.64.5
    Stimulation×1
    106.85.2
    Sensory Enhancement×1
    10103.9
    Catalog Erowid BlueLight
    Stimulant 5.1

    Strong euphoria with strong anxiety/jitters, moderate stimulation, low focus

    Stimulation / Energy×3
    77.8
    Euphoria / Mood Lift×2
    95.2
    Focus / Productivity×2
    11.9
    Anxiety / Jitters×1
    109.3
    Catalog Erowid

    Duration Timeline

    Bluelight
    Onset Comeup Peak Offset After Effects
    Oral
    19-40 minutes
    30 minutes - 1.0 hours
    1-2 hours
    2-4 hours
    2-6 hours
    Total: 6-12 hours
    Insufflated
    4-19 minutes
    15-30 minutes
    45 minutes - 1.5 hours
    1-3 hours
    2-4 hours
    Total: 4-8 hours
    Smoked
    1-4 minutes
    4-10 minutes
    30 minutes - 1.5 hours
    1-2 hours
    2-6 hours
    Total: 4-8 hours

    Empirical Duration

    Erowid Reports

    Median times after the dose that Erowid reports state. A curve is drawn only when reports state all four points (onset, peak begins, comedown begins, back to baseline) and the medians fall in that order. No point is estimated from another.

    Oral (39 reports)
    Onset T+30min25 reports Peak begins T+3h11 reports Comedown begins T+3.9h8 reports Back to baseline T+3.5h6 reports

    No curve: the stated times run backwards. Reports put the return to baseline (T+3.5h, 6 reports) before the start of the comedown (T+3.9h, 8 reports). Each time is the median of a different set of reports, so they are shown as stated, not rearranged.

    Community Effects

    TripSit
    Positive
    euphoria body high music enhancement
    Negative
    nausea body load tachycardia

    Tolerance & Pharmacokinetics

    drugs.wiki

    Tolerance Decay

    Full tolerance 1h Half tolerance 10d Baseline ~14d

    Cross-Tolerances

    LSD
    Psilocybin
    Psilocin
    Mescaline
    DMT
    5-MeO-DMT
    2C-B
    2C-E

    Experience Report Analysis

    Erowid BlueLight
    267 Reports
    158 Single-substance
    1998–2023 Date Range
    19 With Age Data
    32 Effects Detected

    Demographics

    Gender Distribution

    Age Distribution

    Reports Over Time

    Effect Analysis

    Erowid + Bluelight

    Effects aggregated from 208 experience reports (158 single-substance Erowid + 59 Bluelight)

    208 Reports
    156 Effects Detected
    68 Positive
    61 Adverse
    27 Neutral

    Effect Sentiment Distribution

    Confidence Distribution

    Each bar is the share of reports mentioning the effect; its whisker, and the band on the rows below, is the 95% interval: where the share could plausibly be with other reports of the same kind.

    Positive Effects 68

    Visual Distortions 52.9% (95% interval 46 to 60 percent) 90%
    Color Enhancement 48.1% (95% interval 41 to 55 percent) 85%
    Stimulation 42.3% (95% interval 36 to 49 percent) 82%
    Music Enhancement 38.0% (95% interval 32 to 45 percent) 85%
    Euphoria 37.0% (95% interval 31 to 44 percent) 86%
    Libido Enhancement 28.0% (95% interval 18 to 42 percent) 86%
    Body High 26.5% (95% interval 21 to 33 percent) 86%
    Patterning 24.0% (95% interval 14 to 37 percent) 84%
    Joy 24.0% (95% interval 14 to 37 percent) 86%
    Tactile Enhancement 21.1% (95% interval 16 to 27 percent) 86%
    Surface Breathing 20.0% (95% interval 11 to 33 percent) 82%
    Visual Trails 20.0% (95% interval 11 to 33 percent) 84%
    Empathy 17.8% (95% interval 13 to 24 percent) 78%
    Awe 16.0% (95% interval 8 to 28 percent) 84%
    Sociability Enhancement 16.0% (95% interval 8 to 28 percent) 84%
    Closed-Eye Visuals 15.9% (95% interval 12 to 21 percent) 87%
    Introspection 15.4% (95% interval 11 to 21 percent) 82%
    Orgasm Enhancement 14.0% (95% interval 7 to 26 percent) 86%
    Insight 14.0% (95% interval 7 to 26 percent) 76%
    Melting/flowing 14.0% (95% interval 7 to 26 percent) 83%

    Adverse Effects 61

    Body Load 50.0% (95% interval 37 to 63 percent) 86%
    Anxiety 39.4% (95% interval 33 to 46 percent) 84%
    Tremor 32.0% (95% interval 21 to 46 percent) 82%
    Nausea 31.7% (95% interval 26 to 38 percent) 81%
    Muscle Tension 23.5% (95% interval 18 to 30 percent) 88%
    Confusion 22.1% (95% interval 17 to 28 percent) 84%
    Focus Suppression 18.0% (95% interval 10 to 31 percent) 77%
    Depersonalization 16.0% (95% interval 8 to 28 percent) 81%
    Fear 16.0% (95% interval 8 to 28 percent) 86%
    Insomnia 16.0% (95% interval 8 to 28 percent) 77%
    Thought Loops 14.0% (95% interval 7 to 26 percent) 79%
    Restlessness 14.0% (95% interval 7 to 26 percent) 82%
    Thought Disorganization 14.0% (95% interval 7 to 26 percent) 80%
    Heaviness 10.0% (95% interval 4 to 21 percent) 82%
    Stomach Cramps 10.0% (95% interval 4 to 21 percent) 76%
    Thought Acceleration 10.0% (95% interval 4 to 21 percent) 81%
    Vomiting 10.0% (95% interval 4 to 21 percent) 82%
    Vibrating 10.0% (95% interval 4 to 21 percent) 84%
    Jaw Clenching 9.2% (95% interval 6 to 14 percent) 81%
    Headache 8.7% (95% interval 6 to 13 percent) 76%
    ⚠ Psychosis 5.1% (95% interval 3 to 10 percent) 70%
    ⚠ Seizure 2.5% (95% interval 1 to 6 percent) 70%
    Show 39 more adverse effects
    Delusion 8.0% (95% interval 3 to 19 percent) 79%
    Motor Impairment 6.8% (95% interval 4 to 11 percent) 80%
    Memory Suppression 6.7% (95% interval 4 to 11 percent) 90%
    Sweating 6.7% (95% interval 4 to 11 percent) 85%
    Sociability Suppression 6.0% (95% interval 2 to 16 percent) 77%
    Dry Mouth 6.0% (95% interval 2 to 16 percent) 73%
    Body Temperature Change 6.0% (95% interval 2 to 16 percent) 82%
    Panic 6.0% (95% interval 2 to 16 percent) 87%
    Paranoia 6.0% (95% interval 2 to 16 percent) 78%
    Body Aches 6.0% (95% interval 2 to 16 percent) 80%
    Emotional Lability 6.0% (95% interval 2 to 16 percent) 81%
    Pupil Dilation 5.7% (95% interval 3 to 10 percent) 80%
    Increased Heart Rate 4.4% (95% interval 2 to 9 percent) 70%
    Cold Flashes 4.0% (95% interval 1 to 14 percent) 82%
    Social Anxiety 4.0% (95% interval 1 to 14 percent) 75%
    Orgasm Suppression 4.0% (95% interval 1 to 14 percent) 78%
    Dysphoria 4.0% (95% interval 1 to 14 percent) 82%
    Ataxia 4.0% (95% interval 1 to 14 percent) 79%
    Crying 4.0% (95% interval 1 to 14 percent) 85%
    Sadness 2.0% (95% interval 0 to 10 percent) 75%
    Distractibility 2.0% (95% interval 0 to 10 percent) 80%
    Shortness Of Breath 2.0% (95% interval 0 to 10 percent) 75%
    Auditory Suppression 2.0% (95% interval 0 to 10 percent) 75%
    Muscle Twitching 2.0% (95% interval 0 to 10 percent) 90%
    Chest Tightness 2.0% (95% interval 0 to 10 percent) 85%
    Irritability 2.0% (95% interval 0 to 10 percent) 75%
    Size Distortion 2.0% (95% interval 0 to 10 percent) 75%
    Motor Automatisms 2.0% (95% interval 0 to 10 percent) 75%
    Muscle Spasm 2.0% (95% interval 0 to 10 percent) 80%
    Pain Enhancement 2.0% (95% interval 0 to 10 percent) 85%
    Time Stopping 2.0% (95% interval 0 to 10 percent) 85%
    Field Narrowing 2.0% (95% interval 0 to 10 percent) 85%
    Temporal Disorientation 2.0% (95% interval 0 to 10 percent) 90%
    Frustration 2.0% (95% interval 0 to 10 percent) 65%
    Disinhibition 2.0% (95% interval 0 to 10 percent) 80%
    Libido Suppression 2.0% (95% interval 0 to 10 percent) 90%
    Disrupted Sleep Architecture 2.0% (95% interval 0 to 10 percent) 70%
    Bloating 2.0% (95% interval 0 to 10 percent) 85%
    Heart Rate Increase 2.0% (95% interval 0 to 10 percent) 80%
    Show 27 neutral or unclassified mentions
    Auditory Effects 29.3% (95% interval 24 to 36 percent)
    Time Dilation 24.0% (95% interval 14 to 37 percent)
    Sedation 17.3% (95% interval 13 to 23 percent)
    Dissociation 10.1% (95% interval 7 to 15 percent)
    Hospital 10.1% (95% interval 6 to 16 percent)
    Time Distortion 8.9% (95% interval 5 to 14 percent)
    Pitch Shifting 8.0% (95% interval 3 to 19 percent)
    Entity Imagery 8.0% (95% interval 3 to 19 percent)
    Hot Flashes 8.0% (95% interval 3 to 19 percent)
    Ego Dissolution 7.2% (95% interval 4 to 12 percent)
    Auditory Echo 6.0% (95% interval 2 to 16 percent)
    Pareidolia 6.0% (95% interval 2 to 16 percent)
    Appetite Increase 6.0% (95% interval 2 to 16 percent)
    Tingling 4.0% (95% interval 1 to 14 percent)
    Appetite Suppression 4.0% (95% interval 1 to 14 percent)
    Drowsiness 4.0% (95% interval 1 to 14 percent)
    Isolation Preference 4.0% (95% interval 1 to 14 percent)
    Tactile Hallucination 2.0% (95% interval 0 to 10 percent)
    Shadow Imagery 2.0% (95% interval 0 to 10 percent)
    Thought Deceleration 2.0% (95% interval 0 to 10 percent)
    Clammy Skin 2.0% (95% interval 0 to 10 percent)
    Suggestibility 2.0% (95% interval 0 to 10 percent)
    Deja Vu 2.0% (95% interval 0 to 10 percent)
    Frequent Urination 2.0% (95% interval 0 to 10 percent)
    Distance Distortion 2.0% (95% interval 0 to 10 percent)
    Lightheadedness 2.0% (95% interval 0 to 10 percent)
    Hypersomnia 2.0% (95% interval 0 to 10 percent)

    Also reported in combinations. In the 109 5-MeO-DiPT reports where another drug was taken too, 14 (12.8%) mention hospital, emergency services or an overdose, 3 (2.8%) a seizure and 5 (4.6%) psychosis. In the 158 single-substance reports: 10.1%, 2.5% and 5.1%. These are not in the figures above: they cannot be put down to 5-MeO-DiPT alone, and a mention is not always something that happened to the writer.

    Dose-Response Correlation

    How effect frequency changes across dose levels. Whiskers, and the numbers' hover text, give each figure's 95% interval.

    Not drawn, too few reports (a dose tier needs 20): Oral Light (n=19), Oral Strong (n=10). Why 20?

    View data table
    Effect Common (n=35) Heavy (n=24)
    Visual Distortions 65.7% (95% interval 49 to 79 percent) 79.2% (95% interval 60 to 91 percent)
    Music Enhancement 68.6% (95% interval 52 to 81 percent) 20.8% (95% interval 9 to 40 percent)
    Anxiety 40.0% (95% interval 26 to 56 percent) 66.7% (95% interval 47 to 82 percent)
    Stimulation 51.4% (95% interval 36 to 67 percent) 25.0% (95% interval 12 to 45 percent)
    Color Enhancement 51.4% (95% interval 36 to 67 percent) 45.8% (95% interval 28 to 65 percent)
    Auditory Effects 40.0% (95% interval 26 to 56 percent) 33.3% (95% interval 18 to 53 percent)
    Confusion 31.4% (95% interval 19 to 48 percent) 37.5% (95% interval 21 to 57 percent)
    Euphoria 34.3% (95% interval 21 to 51 percent) 29.2% (95% interval 15 to 49 percent)
    Hospital — 33.3% (95% interval 18 to 53 percent)
    Muscle Tension 31.4% (95% interval 19 to 48 percent) 8.3% (95% interval 2 to 26 percent)
    Empathy 25.7% (95% interval 14 to 42 percent) 16.7% (95% interval 7 to 36 percent)
    Sedation 22.9% (95% interval 12 to 39 percent) 25.0% (95% interval 12 to 45 percent)
    Nausea 20.0% (95% interval 10 to 36 percent) 25.0% (95% interval 12 to 45 percent)
    Tactile Enhancement 20.0% (95% interval 10 to 36 percent) 20.8% (95% interval 9 to 40 percent)
    Body High 20.0% (95% interval 10 to 36 percent) 20.8% (95% interval 9 to 40 percent)

    Subjective Effect Ontology

    Experience Reports

    Structured effect tags extracted from 317 Erowid & Bluelight experience reports using a controlled vocabulary of 220+ canonical effects across 15 domains.

    Auditory

    music enhancement 137 43.2% (95% interval 38 to 49 percent)

    Emotional

    euphoria 123 38.8% (95% interval 34 to 44 percent) anxiety 115 36.3% (95% interval 31 to 42 percent)

    Gastrointestinal

    nausea 120 37.9% (95% interval 33 to 43 percent)

    Motor

    stimulation 140 44.1% (95% interval 39 to 50 percent)

    Tactile

    tactile enhancement 117 36.9% (95% interval 32 to 42 percent)

    Visual

    visual distortions 205 64.7% (95% interval 59 to 70 percent) color enhancement 150 47.3% (95% interval 42 to 53 percent)

    8 unique effects extracted · Derived from Erowid & Bluelight reports

    Dose–Effect Mapping

    Experience Reports

    How reported effects shift across dose tiers, based on 158 single-substance experience reports. The shaded band on each bar is its 95% interval. An arrow (↑ ↓) marks a change between the lowest and highest tier that count an effect only when the gap is bigger than chance would explain; ~ means no clear change. How changes are called

    Not drawn, too few reports (a dose tier needs 20): Oral Light (n=19), Oral Strong (n=10). Why 20?

    Limited tier coverage — most reports fall within the Common / Heavy range. Effects at other dose levels may not be represented.

    Oral dose range: 10.0–16.0 mg (median 12.0 mg)
    Effect Common (n=35) Heavy (n=24) Change with dose
    visual distortions
    66% (95% interval 49 to 79 percent)
    79% (95% interval 60 to 91 percent)
    (no clear change: +14 points from Common to Heavy, 95% interval −10 to +34)
    music enhancement
    69% (95% interval 52 to 81 percent)
    21% (95% interval 9 to 40 percent)
    (−48 points from Common to Heavy, 95% interval −65 to −22)
    anxiety
    40% (95% interval 26 to 56 percent)
    67% (95% interval 47 to 82 percent)
    (+27 points from Common to Heavy, 95% interval +1 to +48)
    stimulation
    51% (95% interval 36 to 67 percent)
    25% (95% interval 12 to 45 percent)
    (−26 points from Common to Heavy, 95% interval −47 to −1)
    color enhancement
    51% (95% interval 36 to 67 percent)
    46% (95% interval 28 to 65 percent)
    (no clear change: −6 points from Common to Heavy, 95% interval −29 to +19)
    auditory effects
    40% (95% interval 26 to 56 percent)
    33% (95% interval 18 to 53 percent)
    (no clear change: −7 points from Common to Heavy, 95% interval −29 to +18)
    confusion
    31% (95% interval 19 to 48 percent)
    38% (95% interval 21 to 57 percent)
    (no clear change: +6 points from Common to Heavy, 95% interval −17 to +30)
    euphoria
    34% (95% interval 21 to 51 percent)
    29% (95% interval 15 to 49 percent)
    (no clear change: −5 points from Common to Heavy, 95% interval −27 to +19)
    hospital —
    33% (95% interval 18 to 53 percent)
    counted in the Heavy tier only
    muscle tension
    31% (95% interval 19 to 48 percent)
    8% (95% interval 2 to 26 percent)
    (−23 points from Common to Heavy, 95% interval −41 to −1)
    empathy
    26% (95% interval 14 to 42 percent)
    17% (95% interval 7 to 36 percent)
    (no clear change: −9 points from Common to Heavy, 95% interval −28 to +13)
    sedation
    23% (95% interval 12 to 39 percent)
    25% (95% interval 12 to 45 percent)
    (no clear change: +2 points from Common to Heavy, 95% interval −19 to +25)
    nausea
    20% (95% interval 10 to 36 percent)
    25% (95% interval 12 to 45 percent)
    (no clear change: +5 points from Common to Heavy, 95% interval −16 to +27)
    tactile enhancement
    20% (95% interval 10 to 36 percent)
    21% (95% interval 9 to 40 percent)
    (no clear change: +1 points from Common to Heavy, 95% interval −19 to +23)
    body high
    20% (95% interval 10 to 36 percent)
    21% (95% interval 9 to 40 percent)
    (no clear change: +1 points from Common to Heavy, 95% interval −19 to +23)
    psychosis —
    21% (95% interval 9 to 40 percent)
    counted in the Heavy tier only
    dissociation
    20% (95% interval 10 to 36 percent)
    17% (95% interval 7 to 36 percent)
    (no clear change: −3 points from Common to Heavy, 95% interval −22 to +18)
    closed-eye visuals
    20% (95% interval 10 to 36 percent)
    8% (95% interval 2 to 26 percent)
    (no clear change: −12 points from Common to Heavy, 95% interval −29 to +8)
    introspection
    17% (95% interval 8 to 33 percent)
    12% (95% interval 4 to 31 percent)
    (no clear change: −5 points from Common to Heavy, 95% interval −22 to +16)
    open-eye visuals
    17% (95% interval 8 to 33 percent)
    12% (95% interval 4 to 31 percent)
    (no clear change: −5 points from Common to Heavy, 95% interval −22 to +16)

    Showing top 20 of 30 effects

    Risk Escalation

    Sentiment Analysis

    Average frequency of positive vs adverse effects across dose tiers. A tier's average is the mean share of the effects counted in that tier, not a share of reports, and its range is a deliberately wide 95% interval. A tier with more reports also counts rarer effects, which pulls its average down, so compare single effects in the breakdown rather than these averages. There, the shaded band on each bar is its 95% interval, and Change is marked up or down only when the gap between two tiers is bigger than chance would explain. How changes are called

    Not drawn, too few reports (a dose tier needs 20): Light (n=19), Strong (n=10). Why 20?

    Common n=35
    12 positive 33.6% (95% interval 22 to 49 percent) 9 adverse 18.4% (95% interval 10 to 33 percent)
    Heavy n=24
    12 positive 25.0% (95% interval 14 to 43 percent) 9 adverse 22.7% (95% interval 12 to 41 percent)
    View effect breakdown

    Adverse Effects

    Effect Common (n=35) Heavy (n=24) Change
    Anxiety
    40% (95% interval 26 to 56 percent)
    67% (95% interval 47 to 82 percent)
    +27 pts (+27 points from Common to Heavy, 95% interval +1 to +48)
    Confusion
    31% (95% interval 19 to 48 percent)
    38% (95% interval 21 to 57 percent)
    no clear change (no clear change: +6 points from Common to Heavy, 95% interval −17 to +30)
    Muscle Tension
    31% (95% interval 19 to 48 percent)
    8% (95% interval 2 to 26 percent)
    −23 pts (−23 points from Common to Heavy, 95% interval −41 to −1)
    Nausea
    20% (95% interval 10 to 36 percent)
    25% (95% interval 12 to 45 percent)
    no clear change (no clear change: +5 points from Common to Heavy, 95% interval −16 to +27)
    Psychosis —
    21% (95% interval 9 to 40 percent)
    —
    Memory Suppression
    6% (95% interval 2 to 19 percent)
    17% (95% interval 7 to 36 percent)
    no clear change (no clear change: +11 points from Common to Heavy, 95% interval −5 to +31)
    Sweating —
    12% (95% interval 4 to 31 percent)
    —
    Jaw Clenching
    11% (95% interval 4 to 26 percent)
    — —
    Motor Impairment
    9% (95% interval 3 to 22 percent)
    — —
    Headache
    9% (95% interval 3 to 22 percent)
    — —
    Pupil Dilation
    9% (95% interval 3 to 22 percent)
    8% (95% interval 2 to 26 percent)
    no clear change (no clear change: −0.3 points from Common to Heavy, 95% interval −15 to +18)
    Increased Heart Rate —
    8% (95% interval 2 to 26 percent)
    —

    Positive Effects

    Effect Common (n=35) Heavy (n=24) Change
    Visual Distortions
    66% (95% interval 49 to 79 percent)
    79% (95% interval 60 to 91 percent)
    no clear change (no clear change: +14 points from Common to Heavy, 95% interval −10 to +34)
    Music Enhancement
    69% (95% interval 52 to 81 percent)
    21% (95% interval 9 to 40 percent)
    −48 pts (−48 points from Common to Heavy, 95% interval −65 to −22)
    Stimulation
    51% (95% interval 36 to 67 percent)
    25% (95% interval 12 to 45 percent)
    −26 pts (−26 points from Common to Heavy, 95% interval −47 to −1)
    Color Enhancement
    51% (95% interval 36 to 67 percent)
    46% (95% interval 28 to 65 percent)
    no clear change (no clear change: −6 points from Common to Heavy, 95% interval −29 to +19)
    Euphoria
    34% (95% interval 21 to 51 percent)
    29% (95% interval 15 to 49 percent)
    no clear change (no clear change: −5 points from Common to Heavy, 95% interval −27 to +19)
    Empathy
    26% (95% interval 14 to 42 percent)
    17% (95% interval 7 to 36 percent)
    no clear change (no clear change: −9 points from Common to Heavy, 95% interval −28 to +13)
    Tactile Enhancement
    20% (95% interval 10 to 36 percent)
    21% (95% interval 9 to 40 percent)
    no clear change (no clear change: +1 points from Common to Heavy, 95% interval −19 to +23)
    Body High
    20% (95% interval 10 to 36 percent)
    21% (95% interval 9 to 40 percent)
    no clear change (no clear change: +1 points from Common to Heavy, 95% interval −19 to +23)
    Closed-Eye Visuals
    20% (95% interval 10 to 36 percent)
    8% (95% interval 2 to 26 percent)
    no clear change (no clear change: −12 points from Common to Heavy, 95% interval −29 to +8)
    Introspection
    17% (95% interval 8 to 33 percent)
    12% (95% interval 4 to 31 percent)
    no clear change (no clear change: −5 points from Common to Heavy, 95% interval −22 to +16)
    Open-Eye Visuals
    17% (95% interval 8 to 33 percent)
    12% (95% interval 4 to 31 percent)
    no clear change (no clear change: −5 points from Common to Heavy, 95% interval −22 to +16)
    Focus Enhancement
    11% (95% interval 4 to 26 percent)
    — —
    Creativity Enhancement —
    8% (95% interval 2 to 26 percent)
    —

    Dosage Distribution

    Dose distribution from experience reports, one dose per report (the first listed). Doses above Q3 + 3×IQR, far above what people typically take, are left out of the median and range and listed under each route: most are real heavy doses or overdoses, not mistakes.

    Oral

    Median: 12.0 mg IQR: 10.0–16.0 mg n=144

    8 reports gave a dose above the typical range (50–200 mg), so they are not in the figures above. 4 of them mention hospital, emergency services or an overdose. Listing a dose here does not mean it is safe.

    Show the reports
    • 200 mg · another drug taken too
    • 100 mg
    • 60 mg · another drug taken too · mentions hospital, emergency services or an overdose
    • 60 mg · mentions hospital, emergency services or an overdose
    • 56 mg
    • 50 mg · another drug taken too · mentions hospital, emergency services or an overdose
    • 50 mg · another drug taken too
    • 50 mg · another drug taken too · mentions hospital, emergency services or an overdose

    Insufflated

    Median: 10.0 mg IQR: 3.0–13.0 mg n=13

    Real-World Dose Distribution

    Erowid

    From 339 of 361 recorded dose entries: those that state a weight (mg, g or µg), in routes with at least five of them. Values above Q3 + 3×IQR, far above what people typically take, are left out; they can include real heavy doses and overdoses, not only mistakes.

    Oral (n=265)

    Median: 12.0mg 25th: 9.0mg 75th: 16.0mg 90th: 24.6mg

    Insufflated (n=39)

    Median: 7.0mg 25th: 3.0mg 75th: 10.0mg 90th: 13.4mg

    Smoked (n=9)

    Median: 8.0mg 25th: 5.0mg 75th: 11.0mg 90th: 21.0mg

    Intravenous (n=5)

    Median: 5.0mg 25th: 5.0mg 75th: 5.0mg 90th: 5.0mg

    Intramuscular (n=6)

    Median: 2.0mg 25th: 2.0mg 75th: 3.5mg 90th: 4.0mg

    Common Combinations

    Most co-occurring substances, as a share of all 267 reports filed under 5-MeO-DiPT; whiskers are 95% intervals

    Form / Preparation

    Most common forms and preparations, as a share of the 200 reports that give one; whiskers are 95% intervals

    Body-Weight Dosing

    Dose per kg of body weight, one dose per report (the first listed), from reports giving a weight of 30–250 kg. Doses above Q3 + 3×IQR, far above what people typically take, are left out of the median and range and listed under each route.

    Oral

    Median: 0.17 mg/kg IQR: 0.126–0.238 mg/kg n=132

    8 reports gave a dose above the typical range (0.689–2.941 mg/kg), so they are not in the figures above. 4 of them mention hospital, emergency services or an overdose. Listing a dose here does not mean it is safe.

    Show the reports
    • 2.941 mg/kg · another drug taken too
    • 1.259 mg/kg
    • 1.058 mg/kg · another drug taken too · mentions hospital, emergency services or an overdose
    • 0.912 mg/kg · mentions hospital, emergency services or an overdose
    • 0.797 mg/kg
    • 0.787 mg/kg · another drug taken too · mentions hospital, emergency services or an overdose
    • 0.787 mg/kg · another drug taken too · mentions hospital, emergency services or an overdose
    • 0.689 mg/kg · another drug taken too

    Insufflated

    Median: 0.092 mg/kg IQR: 0.051–0.169 mg/kg n=13

    Redose Patterns

    Redosing behavior across 210 reports

    18.1% (95% interval 14 to 24 percent) Redosed
    1.3 Avg Doses
    31m Median Interval

    Legal Status

    Country Status Notes
    Brazil Illegal Listed on Portaria SVS/MS nº 344. Possession, production, and sale are prohibited under national health surveillance regulations.
    Canada Unscheduled Not listed in Canada's schedules of controlled substances under the Controlled Drugs and Substances Act (CDSA) as of available documentation.
    China Category I psychotropic substance Controlled substance as of October 2015. Sale, purchase, import, export, and manufacture are prohibited under SFDA regulations.
    Denmark Illegal Controlled since February 20, 2004. Possession outside of licensed research and medical contexts is prohibited.
    Finland Illegal Banned in December 2014 under government regulations that prohibited over 100 psychoactive substances.
    Germany Anlage I BtMG Listed in Schedule I of the Betäubungsmittelgesetz (Narcotics Act) since October 10, 2000. Manufacturing, possession, import, export, purchase, sale, and dispensing without license are prohibited.
    Greece Controlled substance Designated a controlled substance on February 18, 2003 under national drug control legislation.
    Japan Controlled substance Prohibited since April 17, 2005 under Japanese drug control laws.
    Latvia Illegal Classified as a controlled substance under Latvian national drug legislation.
    New Zealand Class C (analogue) May be treated as a Class C controlled drug under analogue provisions due to structural similarity to DMT.
    Singapore Class A Controlled as a Class A substance since early 2006. Trafficking penalties include imprisonment ranging from 5 to 20 years and caning.
    Sweden Illegal (health hazard) Classified as a 'health hazard' under Lagen om förbud mot vissa hälsofarliga varor since October 1, 2004 via regulation SFS 2004:696. Sale and possession are prohibited.
    Switzerland Controlled (Verzeichnis E) Specifically named as a controlled substance under Verzeichnis E of Swiss narcotics regulations.
    United Kingdom Class A Controlled under the Misuse of Drugs Act 1971 as an ether of 5-HO-DiPT, which falls under the tryptamine catch-all clause. Class A substances carry the most severe penalties.
    United States Schedule I Emergency scheduled by the DEA on April 4, 2003, then formally placed into Schedule I of the Controlled Substances Act on September 29, 2004. Manufacturing, possession, buying, selling, and distribution require a DEA license.
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